SoulHarsh007

Overwatch 2





SoulHarsh007
Benchmarks: 1

sched ext vs bore eevdf

Hardware Configuration: CPU: AMD Ryzen 5700G (Stock Config) GPU: AMD Cezanne [Radeon Vega Series / Radeon Mobile Series] (Stock Config) VRAM: 2 GB RAM: 14 GB (16 GB - 2 GB for VRAM) (3200MHz, XMP ON, 8 GB + 8 GB, dual channel config, DDR4) Software Configuration: MESA: Mesa 23.0.3 Display: server: X.Org v: 21.1.8 with: Xwayland v: 23.1.1 driver: loaded: amdgpu dri: radeonsi gpu: amdgpu resolution: 1: 1920x1080~60Hz 2: 1920x1080~60Hz Additional Information: Dual Monitor Config, Both are FreeSync compatible, VRR is enabled from Xorg (Option "VariableRefresh" "true") OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.3 OpenGL core profile shading language version string: 4.60 OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.3 OpenGL shading language version string: 4.60 OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.3 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 Wine Configuration: Wine Version: wine-8.8.r1.g27397d17 ( TkG Staging Esync Fsync ) DXVK Version: v2.1 D3D Extras Version: v2 Esync: OFF Fsync: ON AMD FSR: ON Vulkan ICD: AMD RADV Open Source (MESA: RADV) GameMode: ON Game Configuration: Resolution: 1920x1080 (75) Full Screen: ON Render Scale: 65% FPS Cap: 75fps HDR: OFF High Quality Upsampling: AMD FSR 1.0 Texture Quality: Medium All other settings: LOWEST High Precision Input: ON The shader compilation was complete before the logging was enabled, some compilation might have occurred during character selection and map load, the Training Arena / Practice Range was used for this test.

almost 2 years ago

Distro: Arch Linux
Kernel: 6.3.3-1-cachyos-lto
GPU Driver: 4.6 Mesa 23.0.3
GPU: Radeon Vega Series / Radeon Vega Mobile Series
CPU: AMD Ryzen 7 5700G with Radeon Graphics
RAM: 14 GB