la_papa_mecanica

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la_papa_mecanica
Benchmarks: 3

Resident Evil 6 Benchmark Tool

Benchmark of Resident Evil 6 Benchmark Tool: Sarek9-15-testing vs GE-Proton9-16. This compares DXVK 1.10.3 against DXVK 2.4.1. As expected, DXVK 1.10.3 shows stutters when switching scenes, but surprisingly, it delivers higher FPS when staying within the same scene. For this benchmark, the shaders were cleared before each run, and the only Steam launch parameter used was "gamemoderun %command%".

2 months ago

Distro: Steam Runtime 3 (sniper)
Kernel: 6.11.3-1-default
GPU Driver:
GPU: NVIDIA GeForce RTX 2050
CPU: AMD Ryzen 5 7535HS with Radeon Graphics
RAM: 7 GB






la_papa_mecanica
Benchmarks: 3

Resident Evil 6 Benchmark Tool

Benchmark of Resident Evil 6 Benchmark Tool Sarek 9-15-testing with and without the PROTON_TWEAKS parameter and using WineD3D and the AMD Graphics. FULL PARAMETERS: PROTON_USE_WINED3D=1 PROTON_TWEAKS=0 mangohud --dlsym %command% and PROTON_USE_WINED3D=1 PROTON_TWEAKS=1 mangohud --dlsym %command%

2 months ago

Distro: Steam Runtime 3 (sniper)
Kernel: 6.11.3-1-default
GPU Driver:
GPU: AMD Radeon 660M
CPU: AMD Ryzen 5 7535HS with Radeon Graphics
RAM: 7 GB






la_papa_mecanica
Benchmarks: 3

Resident Evil 6 Benchmark Tool

Benchmark of Resident Evil 6 Benchmark Tool Sarek 9-15-testing with and without the PROTON_TWEAKS parameter and using WineD3D and the NVIDIA Graphics. FULL PARAMETERS: PROTON_USE_WINED3D=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_TWEAKS=1 mangohud --dlsym %command% and PROTON_USE_WINED3D=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_TWEAKS=0 mangohud --dlsym %command%

2 months ago

Distro: Steam Runtime 3 (sniper)
Kernel: 6.11.3-1-default
GPU Driver:
GPU: NVIDIA GeForce RTX 2050/PCIe/SSE2
CPU: AMD Ryzen 5 7535HS with Radeon Graphics
RAM: 7 GB