Mr. Jake

Minecraft





Mr. Jake
Benchmarks: 5

21w08b vs 21w10a vanilla

Procedure: Waiting for the world to load 30s still test hanging in the air 30s rotating around slowly Settings: Graphics: Fabulous! Render distance: 32 Framerate: unlimited, v-sync off RAM: 6 GB (2 GB was unplayable) FOV: 90

about 3 years ago

Distro: Arch Linux
Kernel: 5.11.1-arch1-1
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce GTX 1080 Ti
CPU: Intel Core i5-6600K CPU @ 3.50GHz
RAM: 16 GB






Mr. Jake
Benchmarks: 5

Casual test with OptiFine

Optifine V-sync on 32 render distance 4GB of RAM

about 3 years ago

Distro: Arch Linux
Kernel: 5.11.1-arch1-1
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce GTX 1080 Ti
CPU: Intel Core i5-6600K CPU @ 3.50GHz
RAM: 16 GB






Mr. Jake
Benchmarks: 5

Optifine vs Sodium Nether teleportation test

Render distance: 32 RAM: 4GB Sodium/Phosphor/Lithum Optifine + OptiFabric V-sync on (stutter test) I stepped into the Nether, loaded it (till smooth framerate) and then stepped back to overworld and loaded it again.

about 3 years ago

Distro: Arch Linux
Kernel: 5.11.1-arch1-1
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce GTX 1080 Ti
CPU: Intel Core i5-6600K CPU @ 3.50GHz
RAM: 16 GB






Mr. Jake
Benchmarks: 5

Optifine vs Sodium stutter test

Render distance: 32 RAM: 4GB Sodium/Phosphor/Lithum Optifine + OptiFabric V-sync on (stutter test)

about 3 years ago

Distro: Arch Linux
Kernel: 5.11.1-arch1-1
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce GTX 1080 Ti
CPU: Intel Core i5-6600K CPU @ 3.50GHz
RAM: 16 GB






Mr. Jake
Benchmarks: 5

Minecraft sodium with/without Plasma 5/KDE compositing

I guess stuttering is only visual

about 3 years ago

Distro: Arch Linux
Kernel: 5.11.1-arch1-1
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce GTX 1080 Ti
CPU: Intel Core i5-6600K CPU @ 3.50GHz
RAM: 16 GB