johnnyhostile

OpenMW





johnnyhostile
Benchmarks: 8

OpenMW 0.47.0 RC1: Object Paging settings test

Use Almsivi Intervention near Vivec for the position. I loaded the game and just idled for the test duration (vanity camera was on, so the view did rotate).

over 3 years ago

Distro: void
Kernel: 5.12.8-tkg-muqss-zen_1
GPU Driver: 4.6$ Mesa$ 21.0.3
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB






johnnyhostile
Benchmarks: 8

Cells preloading comparisons

"Tweaked" values: [Cells] preload num threads = 3 preload distance = 2000 preload cell cache min = 24 preload cell cache max = 40 preload cell expiry delay = 10 cache expiry delay = 10 target framerate = 120

over 3 years ago

Distro: void
Kernel: 5.11.18-tkg-muqss-zen_1
GPU Driver: 4.6$ Mesa$ 21.0.3
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB






johnnyhostile
Benchmarks: 8

OpenMW: modding-openmw.com "Total Overhaul" modlist in a busy scene with different values for object paging min size.

Standing exactly where the Almsivi Intervention spell puts you when near Vivec. I let the vanity camera rotate and record. Demonstrates the impact on FPS through changes to the "object paging min size" setting.

over 3 years ago

Distro: void
Kernel: 5.11.2-tkg-muqss-zen_1
GPU Driver: 4.6$ Mesa$ 20.3.4
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB






johnnyhostile
Benchmarks: 8

OpenMW: modding-openmw.com "Total Overhaul" modlist in a busy scene at 3, 5, and 10 cells viewing distance

Standing exactly where the Almsivi Intervention spell puts you when near Vivec. I let the vanity camera rotate and record. Demonstrates how you can gain or lose a few FPS by altering the viewing distance.

over 3 years ago

Distro: void
Kernel: 5.11.2-tkg-muqss-zen_1
GPU Driver: 4.6$ Mesa$ 20.3.4
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB






johnnyhostile
Benchmarks: 8

OpenMW 0.47 (b286397dd4): Vanilla Morrowind vs Vanilla + MOP vs Vanilla + Project Atlas vs Vanilla + MOP + Project Atlas

A four-way performance comparison for OpenMW and Vanilla Morrowind alone, with Morrowind Optimization Patch (MOP), with Project Atlas, and with MOP and Project Atlas together (loading Project Atlas last). Standing in Balmora; default viewing distance, no distant land or objects, no shadows, 1080p, 8x AA.

almost 4 years ago

Distro: void
Kernel: 5.9.16-tkg-muqss-zen_2
GPU Driver: 4.6$ Mesa$ 20.3.3
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB


The Outer Worlds





johnnyhostile
Benchmarks: 8

The Outer Worlds (Ultra settings) on Void Linux: CFS vs PDS

The Outer Worlds on Ultra settings with the stock Void kernel, as well as with a Void clone of the AUR linux-pds kernel.

over 4 years ago

Distro: void
Kernel: 5.8.5_1
GPU Driver: 4.6$ Mesa$ 20.1.6
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB


The Witcher 3: Wild Hunt





johnnyhostile
Benchmarks: 8

Witcher 3 on Void Linux: CFS vs PDS

Witcher 3 with the stock Void kernel, as well as with a Void clone of the AUR linux-pds kernel.

over 4 years ago

Distro: void
Kernel: 5.8.5_1
GPU Driver: 4.6$ Mesa$ 20.1.6
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB


The Witcher 3: Wild Hunt - Game of the Year Edition





johnnyhostile
Benchmarks: 8

Void Linux: CFS vs MuQSS + fsync vs MuQSS + No fsync

Everything on Ultra quality. Using Proton 5.13-4. Standing at Winespring Grange in Velen.

almost 4 years ago

Distro: void
Kernel: 5.9.13_1
GPU Driver: 4.6$ Mesa$ 20.2.3
GPU: Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
CPU: AMD Ryzen 5 1600 Six-Core Processor
RAM: 32 GB