array0597 Benchmarks: 43
Testing in firing range from point A to B (no moving mouse)
Distro: Steam Runtime 2 (soldier) Kernel: 5.16.11-1-cachyos-bmq-lto GPU Driver: GPU: Radeon R7 370 / R9 270/370 OEM CPU: AMD FX-6300 Six-Core Processor RAM: 8 GB
Distro: Steam Runtime 3 (sniper) Kernel: 6.5.3-2-cachyos GPU Driver: GPU: Radeon R7 370 / R9 270/370 OEM CPU: AMD FX-6300 Six-Core Processor RAM: 12 GB
Distro: Steam Runtime 3 (sniper) Kernel: 6.5.3-1-cachyos-eevdf GPU Driver: GPU: Radeon R7 370 / R9 270/370 OEM CPU: AMD FX-6300 Six-Core Processor RAM: 12 GB
Distro: Steam Runtime 3 (sniper) Kernel: 6.5.3-4-cachyos-lto-full GPU Driver: GPU: AMD Radeon R7 370 Series (RADV PITCAIRN) CPU: AMD FX-6300 Six-Core Processor RAM: 12 GB
Just testing new eevdf&bore commits
This time with the latest eevdf&bore patches
Distro: Steam Runtime 3 (sniper) Kernel: 6.5.3-4-cachyos-lto-full GPU Driver: GPU: Radeon R7 370 / R9 270/370 OEM CPU: AMD FX-6300 Six-Core Processor RAM: 12 GB
Youtube was playing on the foreground (in focus) a 1440p60fps video while having the game replaying the race in the side, simulating a two monitor setup
Distro: Steam Runtime 3 (sniper) Kernel: 6.5.3-1-cachyos-lto-full GPU Driver: GPU: Radeon R7 370 / R9 270/370 OEM CPU: AMD FX-6300 Six-Core Processor RAM: 12 GB
Game on the foreground, Youtube video 1080p30 in the background (out of focus)
This test was made with the video playing in the foreground with the game on the side, so both instances are running, CPU Usage was considerably higher now
3 Runs each atavistic one after the other