zeusthundr

Overwatch





zeusthundr
Benchmarks: 14

aggregate test of different settings

All test where done with 540 FPS limit unless specified. QUICKPLAY: Esperança. WL means Wayland in this case. Meant to post this under the OW2 section instead of OW1

26 days ago

Distro: Arch Linux
Kernel: 6.7.10-273-tkg-pds-llvm
GPU Driver:
GPU: AMD Radeon RX 6900 XT (RADV NAVI21)
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

Xorg Vs Wayland

gnome

over 1 year ago

Distro: Arch Linux
Kernel: 5.19.3-1-cachyos-bmq
GPU Driver: 4.6 Mesa 22.1.7
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

Triple Buffering VS TearFree

custom game code: HEZHJ Thanks Xypher didn't know this code existed

over 1 year ago

Distro: Arch Linux
Kernel: 5.19.1-2-cachyos-pds
GPU Driver: 4.6 Mesa 22.1.6
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 32 GB






zeusthundr
Benchmarks: 14

Xephyr Fullscreen Comparison

Can't Confirm this based of charts but I fell like Xephyr increases input latency. FPS cap 370 not sure how it getting 97 avg of 444

over 1 year ago

Distro: Arch Linux
Kernel: 5.19.1-2-cachyos-pds
GPU Driver: 4.6 Mesa 22.1.6
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 32 GB






zeusthundr
Benchmarks: 14

Disable HT For Better Frametimes (For Higher Core CPU'S)

HT @4.7 Ghz and HT Off @4.8 Ghz These test contradict my previous test (in terms of 1% lows being higher with HT Off) seems like Lutri's WINE Runner Version 6.4 benefits from Having CSMT on and HT off unlike Lutri's WINE Runner Verions 6.0 This test has a lower fps avg compared to the custom gamemode running constantly at 400, Due to the map being Workshop Chamber maybe if FPS was higher HT might have a beneficial effect on performance. (These benchmarks were performed on Rialto in a competitive game around the first bridge/spawn area of attack and only lasted around two minutes as it makes benchmarking faster and a slightly more accurate IMO as switching sides in replay causes fps to vary drastically and cap at 60 FPS for a bit. My previous test where I was gettting 400 FPS avg was done on Workshop Chamber which is the smallest map in the game and is not indicative or realistic gaming performance.

about 3 years ago

Distro: Garuda Linux
Kernel: 5.11.14-zen1-1-zen
GPU Driver: 4.6.0 NVIDIA 465.24.02
GPU: GeForce RTX 2080 Ti Rev. A
CPU: Intel Core i7-8700K CPU @ 3.70GHz
RAM: 32 GB






zeusthundr
Benchmarks: 14

Frametime Comparison Between Different Settings

These Results are outdated and should not be used as they do not accurately represent gaming performance since the release of Lutri's WINE Runner Version 6.4 (I still have a use for this comparison but will might delete it in the future)

about 3 years ago

Distro: Garuda Linux
Kernel: 5.11.8-zen1-1-zen
GPU Driver: 4.6.0 NVIDIA 460.67
GPU: GeForce RTX 2080 Ti Rev. A
CPU: Intel Core i7-8700K CPU @ 3.70GHz
RAM: 32 GB






zeusthundr
Benchmarks: 14

HT ON / HT OFF Overwatch Kill Boss Custom Gamemode

CPU is clocked @4.8 Ghz Game Settings: Fullscreen Borderless Vsync Off Triple Buffering Off FPS Limiter 400 Texture Quality Set To High Used replay and spectated the same person (Boss) for the entire match. I used that gamemode due the the excess abilities being used causing a lot of particle effects. Workshop chamber map was used for this gamemode being the smallest map in the game fps is through the roof and is not indicative of the performance one gets during a real match of quick play or competitive.

about 3 years ago

Distro: Garuda Linux
Kernel: 5.11.7-zen1-1-zen
GPU Driver: 4.6.0 NVIDIA 460.56
GPU: GeForce RTX 2080 Ti Rev. A
CPU: Intel Core i7-8700K CPU @ 3.70GHz
RAM: 32 GB


Overwatch 2





zeusthundr
Benchmarks: 14

ht on vs ht off

26 days ago

Distro: Arch Linux
Kernel: 6.7.10-273-tkg-pds-llvm
GPU Driver:
GPU: AMD Radeon RX 6900 XT (RADV NAVI21)
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

test

test

about 1 month ago

Distro: Arch Linux
Kernel: 6.7.9-273-tkg-pds-llvm
GPU Driver:
GPU: AMD Radeon RX 6900 XT (RADV NAVI21)
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

DXVK Async 2.0 vs DXVK 2.3

custom game code: HEZHJ 5 minutes FPS capped to 580 0.1% lows 192.7 FPS for DXVK Async 2.0 and 188.1 FPS for DXVK 2.3. (RB = Reduced Buffering) (LFX = Latency Flex) Latency Flex will not work with DXVK Async 2.0 for some reason even though maybe a year a go it used to work. This might be an issue with Lutris and the way it handles env vars when setting manual dxvk version in runner options since it is the only setting I changed withing Lutris.

3 months ago

Distro: Arch Linux
Kernel: 6.7.1-273-tkg-pds-llvm
GPU Driver:
GPU: AMD Radeon RX 6900 XT (RADV NAVI21)
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

DXVK 1.10.3 vs 2.1

custom game code: HEZHJ 5 minutes FPS capped to 360 0.1% lows 162.8 FPS for 1.10.3 and 227.2 FPS for 2.1

about 1 year ago

Distro: Archcraft
Kernel: 6.1.12-273-tkg-pds-llvm
GPU Driver: 4.6 Mesa 22.3.6
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

wine-8.2-staging-tkg-amd64 vs wine-8.3-staging-tkg-amd64

custom game code: HEZHJ 5 minutes FPS: Capped to 360 (One Punchman Collab Update)

about 1 year ago

Distro: Archcraft
Kernel: 6.1.15-273-tkg-pds-llvm
GPU Driver: 4.6 Mesa 22.3.6
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB






zeusthundr
Benchmarks: 14

Bore VS PDS Scheduler

custom game code: HEZHJ 5 minutes FPS capped to 360 One Punchman Collab Update

about 1 year ago

Distro: Archcraft
Kernel: 6.1.15-273-tkg-bore-llvm
GPU Driver: 4.6 Mesa 22.3.6
GPU: Radeon RX 6900 XT
CPU: 12th Gen Intel Core i9-12900KF
RAM: 16 GB